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Korean J Child Stud > Volume 24(2); 2003 > Article
Korean Journal of Child Studies 2003;24(2): 93-108.
청소년의 삶의 질과 온라인 게임 이용동기 및 결과에 관한 연구
Quality of Life, Motivations and Effect of Online Game Playing among Adolescents
Yun Sook Sung
This study aimed at understanding motivations and effects of online game playing of adolescents related to quality of life. The field survey was administered to 836 4^th-12^th grade students in their classrooms. Findings showed that the 5 critical motivations for playing online games were : attraction to the game characters, entertainment, avoidance, loneliness, and killing-time. Motivations differed by sex and grade in school. Quality of life was related to the motivations for online game playing and to the feelings of satisfaction obtained after playing online games. Implications of these findings were discussed from the perspective of policy for the information welfare of adolescents.
Key Words: adolescent, online game, quality of life, uses and gratifications
주요어: 청소년, 온라인 게임, 삶의 질, 이용과 충족
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